worth the wait. How appropriate then their next one is the Creative Process. I'm sure we all
think things can be included but they have pretty much nailed it. I am sure it will be doing the blog rounds as it is well deserved, but as from the blogs I am fed and try to digest from google reader it hasnt yet, so lets start the ball rolling.
Share with your many more readers than mine and explore their versatile and equally clear 'back catalogue'.
I tell you, the amount of posters I want to print so big and put up in a classroom, Periodic table of Typefaces, this, Periodic Table of Design, psd-poster - shortcuts by designbyvent, Type Timeline Map... and I'd be tempted with Periodic Table of Visualisation Methods, Information Aesthetics Diagram.
Here's what they say,
'The creative process is not just iterative; it’s also recursive. It plays out “in the large” and “in the small”— in defining the broadest goals and concepts and refining the smallest details. It branches like a tree, and each choice has ramifications, which may not be known in advance.
Recursion also suggests a procedure that “calls” or includes itself. Many engineers
define the design process as a recursive function:
discover > define > design > develop > deployThe creative process involves many conversations—about goals and actions to achieve them—conversations with co-creators and colleagues, conversations with oneself.
The participants and their language, experience, and values affect the conversations'.
http://www.dubberly.com/concept-maps
Download PDF - http://www.dubberly.com/wp-content/uploads/2009/03/ddo_creative_process.pdf
Innovation concept map by hugh dubberly , Sean Durham, Ryan Reposar, Paul Pangaro, and Nathan Felde
More here:
A Model of The Creative Process
A Model of Play
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